Punishment Mode

Description
Punishment Mode is an unlockable mode in Fallen Angel. It is unlocked after beating the game once. It is a complete overhaul of the normal game, with harder enemy variants, new enemy placements, new boss patterns, and more.

Features

 * Exclusive Enemy Variants
 * New Enemy Placements
 * Increased Difficulty
 * New Boss Patterns
 * Changed Visuals



Enemies
All enemies in Punishment Mode have unique variants made for this mode. They have increased health pools, and stronger attacks. The Caveman is often seen with many color and size variants.

Large enemies double the health of the normal punishment version of the enemy. For example: the Punishment Caveman has 10 health, so the large variant has 20 health.

Some enemies have both color changes as well as a size change. These changes can stack as well, increasing the health of the enemy further.

Colors affect enemies as such:


 * Hue shift 1: hp +10%
 * Hue shift 2: hp +20%
 * Hue shift 3: hp +30%